quotesite.blogg.se

Pathfinder medium more than one spirit
Pathfinder medium more than one spirit




Sudden Attack (Intermediate, Su): Whenever you take a full-attack action, you gain one additional attack at your highest base attack bonus. Taboos: Choose one: you are superstitious about arcane spellcasting, so you must not be the willing target of arcane spells or abilities and you must attempt a Will saving throw against even harmless arcane spells and abilities you may not make an attack with any weapon except a specific manufactured weapon (such as “my father’s +2 falchion”) that you choose when you take the taboo, and you may not choose unarmed strike for this taboo you must accept any challenge to prove your prowess in battle, including challenges to single combat-if you or an ally breaks the rules of the challenge, you break this taboo.Ĭhampion's Prowess (Lesser, Su): You gain proficiency in all martial weapons and in one exotic weapon of your choice, which you choose each time you channel a champion spirit. You can’t benefit from effects that increase your caster level. You take a penalty equal to your spirit bonus on Intelligence checks and Intelligence-based skill checks, and to your caster level (to a minimum of caster level 0) as usual, a reduced caster level may render you unable to cast spells. Influence Penalty: You are quick to violence and prefer a weapon to spells or contemplation. Seance Boon: You gain a +2 bonus on all non-spell damage rolls.įavored Locations: Arenas, battlefields, places of violence, practice yards. Spirit Bonus: When you channel a champion, your spirit bonus applies on attack rolls, non-spell damage rolls, Strength checks, Strength-based skill checks, and Fortitude saves. Legendary Archmage (Supreme, Su): Once per day, you can cast any spell on the sorcerer/wizard spell list as if using the wild arcana ability, except the archmage doesn’t gain 1 point of influence over you, the spell doesn’t require a spell slot, and you can select a spell of any level.Ī champion spirit is a paragon of skill at arms. You must expend a spell slot of the appropriate level, and you can’t apply metamagic to the spell.

pathfinder medium more than one spirit

Wild Arcana (Greater, Su): You can allow the archmage spirit to gain 1 point of influence over you in order to cast any sorcerer/wizard spell of a level you can cast. When you do so, the caster level and DC of the spell increase by 1, and you can’t apply metamagic to the spell. When you cast these spells, they count as arcane (though not for the purpose of fulfilling prerequisites), and thus you must provide verbal and somatic components instead of thought and emotion components (see page 144).Īrcane Surge (Intermediate, Su): You can allow the archmage spirit to gain 1 point of inf luence over you in order to cast one of your medium spells known without expending a spell slot. For each level of spell you can now cast (including level 0), each time you channel an archmage spirit, select a single spell of that level from the sorcerer/wizard spell list to add to your medium spell list and spells known until you lose contact with the archmage. Taboos: Choose one: You eschew all faith in the divine, so you must not be the willing target of divine spells or abilities and you must attempt a Will saving throw against even harmless divine spells and abilities you must not pass up the opportunity to learn something new and significant (a nontrivial piece of information with a Knowledge check of DC 20 or higher) when that opportunity is directly present you must use your own magical solution to a challenge if you can, even if a mundane solution that would require fewer resources is available.Īrchmage Arcana (Lesser, Su): Instead of your normal spells per day for your medium level, you use the spells per day from Table 1–4: Mesmerist. You take a penalty equal to your spirit bonus on Strength checks, Strength-based skill checks, Constitution checks, attack rolls, and non-spell damage rolls. Influence Penalty: Your body begins to respond as if you were a frail, aged scholar.

pathfinder medium more than one spirit

Seance Boon: Your damaging spells deal an additional 2 points of damage of the same type that they would normally deal to each target.įavored Locations: Arcane redoubts, areas of unusual magic, libraries, schools.

pathfinder medium more than one spirit

Spirit Bonus: When you channel an archmage, your spirit bonus applies on concentration checks, Intelligence checks, and Intelligence-based skill checks.

pathfinder medium more than one spirit

Nonetheless, all spirits arise from one of the following six legends: archmage, champion, guardian, hierophant, marshal, or trickster.Īn archmage spirit is a font of knowledge and arcane power. The number of spirits is countless, and each has its own idiosyncrasies that make it distinct. Base Spirits Description Source: Occult AdventuresĪ medium’s spirits are entities from the Astral Plane-the clinging echoes of heroes and villains from the distant past, sustained throughout time by myths and legends.






Pathfinder medium more than one spirit